Python Simple Snake Game Project

Hello all,
              one of my friend need Python  project so i googled it and find a good one so you can copy it and Enjoy it..

You need 2 things...
1. IDE
2.  import pygame ()

import pygame, random, sys from pygame.locals import * #AllTRICKS CO LTD def collide(x1, x2, y1, y2, w1, w2, h1, h2): if x1 + w1 > x2 and x1 < x2 + w2 and y1 + h1 > y2 and y1 < y2 + h2: return True     else: return False def die(screen, score): f = pygame.font.SysFont('Arial', 30); t = f.render('Your score was: ' + str(score), True, (0, 0, 0)); screen.blit(t, (10, 270)); pygame.display.update(); pygame.time.wait(2000); sys.exit(0) xs = [290, 290, 290, 290, 290]; ys = [290, 270, 250, 230, 210]; dirs = 0; score = 0; applepos = (random.randint(0, 590), random.randint(0, 590)); pygame.init(); s = pygame.display.set_mode((600, 600)); pygame.display.set_caption('Snake'); appleimage = pygame.Surface((10, 10)); appleimage.fill((0, 255, 0)); img = pygame.Surface((20, 20)); img.fill((255, 0, 0)); f = pygame.font.SysFont('Arial', 20); clock = pygame.time.Clock() while True: clock.tick(10) for e in pygame.event.get(): if e.type == QUIT: sys.exit(0) elif e.type == KEYDOWN: if e.key == K_UP and dirs != 0: dirs = 2 elif e.key == K_DOWN and dirs != 2: dirs = 0 elif e.key == K_LEFT and dirs != 1: dirs = 3 elif e.key == K_RIGHT and dirs != 3: dirs = 1 i = len(xs) - 1 while i >= 2: if collide(xs[0], xs[i], ys[0], ys[i], 20, 20, 20, 20): die(s, score) i -= 1 if collide(xs[0], applepos[0], ys[0], applepos[1], 20, 10, 20, 10): score += 1;xs.append(700);ys.append( 700);applepos = (random.randint(0, 590), random.randint(0, 590)) if xs[0] < 0 or xs[0] > 580 or ys[0] < 0 or ys[0] > 580: die(s, score) i = len(xs) - 1 while i >= 1: xs[i] = xs[i - 1]; ys[i] = ys[i - 1]; i -= 1 if dirs == 0: ys[0] += 20 elif dirs == 1: xs[0] += 20 elif dirs == 2: ys[0] -= 20 elif dirs == 3: xs[0] -= 20 s.fill((255, 255, 255)) for i in range(0, len(xs)): s.blit(img, (xs[i], ys[i])) s.blit(appleimage, applepos); t = f.render(str(score), True, (0, 0, 0)); s.blit(t, (10, 10)); pygame.display.update()
OP

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